![]() ![]() However, the world and characters are notably unusual. It’s all presented as 2D animation largely moving horizontally. You have a ship with a small number of passengers and you sail between islands collecting resources and improving your ship. The genre of gameplay is resource management and exploration. Spiritfarer has fewer murderous, laser firing crystal things though. The two games couldn’t be more different and yet both borrow Charon the Ferryman and Hades as characters from Greek mythology and both use (different) genres of game play to lead you to interact with a series of characters from whom you learn about their lives (and deaths) and your own characters back story. However, the game I will nominate in this category isn’t Hades but a game set in a quite different afterlife: Spiritfarer. I have played it but I’ll save a review for later in the year (assuming it is a finalist). If the category is to work, then “Hugo winning game” should be a notable fact about a game.Īs I have said before, I suspect the game Hades is the likely front runner, even though it has some eligibility issues. I’d like to see the winner of this category be a game that has some popular and critical acclaim but also be something notably a bit different. Novelty is just one of numerous dimensions against which we should judge works but it is a relevant one. At the same time, the award in other category isn’t used as an award to reward just the most innovative or the most boundary pushing work in that category. There is an expectation of some degree of advancing the genre in some way. However, the Hugo Award isn’t an award for ‘random book with rockets in it’. There’s no shortage of SFF themes in video games - it’s almost a default. ![]()
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